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Quake 4 steam low texture quality
Quake 4 steam low texture quality















* Workaround for certain ISPs filtering out legitimate authentication and match making packets * 'vstr' now evaluates immediately, rather than adding its output to the end of the command buffer * The game running in fullscreen no longer forcefully captures the mouse, resulting in better multitask behaviour

quake 4 steam low texture quality

Quake 4 steam low texture quality generator#

* A message is printed on the HUD when someone finishes hacking a shield generator * Player's now receive a warning when a turret is targeting them or when they have triggered a mine * Progress decay on some objectives has been adjusted * Adjusted the point at which the attacking team gets a reduced spawn time * Stroybomb reload time increased slightly * Sniper Rifle and Railgun trails are now more obvious/longer duration * Basic hacking has had its time reduced and can now also cause damage when hacking an already disabled deployable * Reduced damage done to deployables by Anansi Rockets and Tormentor Plasma Cannon * Reload time increased on Anansi Rockets and Tormentor Plasma Cannon * Reduced decoy fire rate on Tormentor and Anansi * New HUD icons for parachuting/air-shield and Third Eye Camera * Deployables now display the owner's name on Crosshair info * Advanced HUD option (moves text, reduces space used by obituaries and moves subtle motivator pop-ups) * End game stats screen has been updated with new stats info (Next Award, Rewards gained this campaign, Personal Bests, Mouse over info on map awards like Best Engineer) * Buttons added to mute limbo menu voice tutorial * Player models on the limbo menu now rotate 360 degrees when a class is first selected * Matches can now be paused mid-game via 'pausegame' or 'admin pause/unpause' * Revive missions for Medics/Technicians are now Tasks * Vampire Strike beacon smoke effect has been updated * Fireteam leaders are now displayed with White player arrows, fireteams with Yellow arrows and friends with Cyan arrows * Mines are now highlighted by green or red dots on the HUD * Spawning vehicles are now static until used by a player to avoid exploiting * Vehicles at the main base of either side are now immune to damage after spawning, immunity is lost when used by a player * Subtle Motivators added - When players achieve various records in-game they are told so via a pop-up message

quake 4 steam low texture quality

* General Head hitbox for player models adjusted, damage now scales better based on accuracy * Updated bot AI for Tutorial mode: bots play less aggressive, assist more and pace the completion of objectives * Tooltips played in tutorial mode now highlight corresponding HUD elements where appropriate * Key tooltips now briefly pause the game in tutorial mode to help lead the player * Play Computer New Tutorial mode with pre-set bot skill levels * Additional option on the Game Settings screen (Advanced HUD, Respawn Text, Draw Fireteam List etc) * New options available on Play Computer screen * Ticker on server browser screen now links to external web sites * Added panel to the server browser screen that displays the users stats and awards progress * Server browser now updates player count the instant somebody chooses to connect to it * Front End Hot Servers listing added to the server browser (includes listing of number of players considering joining the server)

quake 4 steam low texture quality

Enemy Territory: QUAKE Wars 1.4 Changelog















Quake 4 steam low texture quality